Large natural humanoid
Level 9 Brute XP 400HP 120; Bloodied 60 Initiative 8
AC 21, Fortitude 22, Reflex 18, Will 18 Perception
Speed 8


The troll regains 5 hit points whenever it starts its turn and has at least 1 hit point. When the troll takes fire or acid damage, its regeneration does not function on its next turn.

Troll Healing (healing)

Whenever an attack that doesn’t deal acid or fire damage reduces the troll to 0 hit points, the troll does not die and instead falls unconscious until the start of its next turn, when it returns to life with 15 hit points. If an attack hits the troll and deals any acid or fire damage while the troll is unconscious, it does not return to life in this way.

Standard Actions Claw At-Will

Attack: Melee 2 (one creature); +14 vs. AC

Hit: 3d6 + 7 damage. If the attack bloodies the target, the troll uses claw against it again.

Str 22 (10) Dex 18 (8) Wis 14 (6)
Con 20 (
9) Int 5 (1) Cha 9 (3)

Alignment chaotic evil Languages Common, Giant

Published in Monster Manual, page(s) 254, Dungeon Magazine 160, page(s) 11, Dungeon Magazine 161, page(s) 46, 53, Monster Vault, page(s) 272.


Matts Revenge of the Giants Campaign DamianZimmerman