Matts Revenge of the Giants Campaign
Large natural humanoid
Level 10 Elite Lurker XP 1000 Initiative +10 Senses Perception +7; darkvision
HP 172; Bloodied 86
AC 26; Fortitude 25, Reflex 24, Will 24
Saving Throws +2
Speed 7, fly 8 (clumsy)
Action Points 1
Reach 2; 6 damage.Freezing Blast (standard, recharge
Close blast 5; 6 cold damage, and the target is slowed (save ends).Lightning Storm (standard, recharge ) Lightning
Area burst 2 within 10; 4 lightning damage.
The oni mage deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.
Deceptive Veil (minor; at-will) Illusion
The oni mage can disguise itself to appear as any Medium or Large humanoid. A successful Insight check (opposed by the oni’s Bluff check) pierces the disguise.
Invisibility (standard; at-will) Illusion
The oni mage turns invisible until it attacks.
Alignment Evil Languages Common, Giant
Skills Arcana 11) Dex 13 (7)
Con 20 (9) Cha 21 (+10)
Equipment: chainmail , greatsword .
Description: Clever and rapacious, the oni mage (sometimes mistakenly referred to as an ogre mage) likes to bully weaker humanoid creatures into serving it. An oni mage often hides itself among those it leads. What seems to be an orc shaman, an ogre chief, or an azer forgelord might, in fact, be an oni mage in disguise.
Published in Monster Manual, page(s) 201, Dungeon Magazine 162, page(s) 13.