Oni Mage

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Oni Mage
Large natural humanoid
Level 10 Elite Lurker XP 1000 Initiative +10 Senses Perception +7; darkvision
HP 172; Bloodied 86
Regeneration 5
AC 26; Fortitude 25, Reflex 24, Will 24
Saving Throws +2
Speed 7, fly 8 (clumsy)
Action Points 1

Greatsword (standard, at-will) Weapon

Reach 2; 15 vs AC; 2d66 damage.

Freezing Blast (standard, recharge

Close blast 5; 15 vs Fortitude; 1d86 cold damage, and the target is slowed (save ends).

Lightning Storm (standard, recharge ) Lightning

Area burst 2 within 10; 15 vs Reflex; 2d64 lightning damage.

Combat Advantage

The oni mage deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.

Deceptive Veil (minor; at-will) Illusion

The oni mage can disguise itself to appear as any Medium or Large humanoid. A successful Insight check (opposed by the oni’s Bluff check) pierces the disguise.

Invisibility (standard; at-will) Illusion

The oni mage turns invisible until it attacks.

Alignment Evil Languages Common, Giant
Skills Arcana 14, Bluff +15, Insight +12
Str 22 (
11) Dex 13 (6) Wis 14 (7)
Con 20 (10) Int 18 (9) Cha 21 (+10)

Equipment: chainmail , greatsword .

Description: Clever and rapacious, the oni mage (sometimes mistakenly referred to as an ogre mage) likes to bully weaker humanoid creatures into serving it. An oni mage often hides itself among those it leads. What seems to be an orc shaman, an ogre chief, or an azer forgelord might, in fact, be an oni mage in disguise.

Published in Monster Manual, page(s) 201, Dungeon Magazine 162, page(s) 13.

Oni Mage

Matts Revenge of the Giants Campaign DamianZimmerman